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121. Citadel "Searchlight" Module - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: No matter how you try to make it expensive, restrict it, or in any way make it manageable, any idea that nerfs cloaks in anyway will see entrenched resistance from the tiny core of dedicated gankbears that troll these forum...
- by Danika Princip - at 2017.04.28 19:21:41
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122. Citadel "Searchlight" Module - in Player Features and Ideas Discussion [original thread]
No, you cannot delete cloaks from the game, go away.
- by Danika Princip - at 2017.04.28 19:12:37
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123. Tier 3 Hauler - in Player Features and Ideas Discussion [original thread]
Chewytowel Haklar wrote: Danika Princip wrote: A blockade runner aligns in 2-3 seconds if you fit it right. A faster aligning blockade runner with more cargohold than a dst, interdiction nullification and, presumably, frigate warpspeed is ho...
- by Danika Princip - at 2017.04.28 18:54:59
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124. Tier 3 Hauler - in Player Features and Ideas Discussion [original thread]
A blockade runner aligns in 2-3 seconds if you fit it right. A faster aligning blockade runner with more cargohold than a dst, interdiction nullification and, presumably, frigate warpspeed is horrendously overpowered and borderline impossible to k...
- by Danika Princip - at 2017.04.28 18:45:24
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125. "Bootstrap" notions, entire new temporary regions to justi... - in Player Features and Ideas Discussion [original thread]
Yes, the reward matters. Right now there is no reason whatsoever for any player or group to go over there. If you have no draw, you are not going to see your feature used. And if it is not going to be used, it is not worth dev time that could inst...
- by Danika Princip - at 2017.04.28 18:40:32
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126. Tier 3 Hauler - in Player Features and Ideas Discussion [original thread]
Who cares what it's 'intended' role is? I've never used mine to mine in. Base cargo is irrelevant too, fill the lows with expanders and you top 100km3 without even touching your 40km3 fleet hanger. An orca is also an effective 100km3 hauler, chea...
- by Danika Princip - at 2017.04.28 18:37:31
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127. Carrier /Drone boats - Radio chatter /Fighters /Drones - in Player Features and Ideas Discussion [original thread]
If it comes with a button to allow me to turn it off without turning anything else off, sure. It'd get really annoying really fast otherwise.
- by Danika Princip - at 2017.04.28 18:00:29
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128. Tier 3 Hauler - in Player Features and Ideas Discussion [original thread]
1) Rorqual, hauls 100km+ 2) No. Nullification is awful, and if it's aligning and moving faster than a blockade runner, it will literally never die. 3) ...Why? It's going to be worse than a combat ship at whatever combat role you want for it. Mig...
- by Danika Princip - at 2017.04.28 17:59:03
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129. "Bootstrap" notions, entire new temporary regions to justi... - in Player Features and Ideas Discussion [original thread]
That doesn't answer the question though? What's in it for me? Or for an alliance, big or small? Is there actually any kind of benefit whatsoever to moving over there and starting over in noobships as opposed to staying put, building titans by the...
- by Danika Princip - at 2017.04.28 06:16:13
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130. A solution to the Observation Array and Blops - in Player Features and Ideas Discussion [original thread]
Zockhandra wrote: Green sites now emit graviton bursts, which randomly occur during spawns, causing your ship to change alignment and speed. Why is speed tanking rats bad? Are you adding anything to make ratting more interesting, or is th...
- by Danika Princip - at 2017.04.27 23:17:31
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131. "Bootstrap" notions, entire new temporary regions to justi... - in Player Features and Ideas Discussion [original thread]
fyi if it was in range to jump a titan OUT, we'd be jumping carriers IN in like a week. Also, what's the draw? Why should I leave my blinged out ratting revenant docked up in my home keepstar and wander off to this new part of space? What do I ...
- by Danika Princip - at 2017.04.27 18:38:08
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132. [PVP, PVE, and Mining] Making protecting miners content for everyone - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Ah, I can see it now. A few mining barges with these PTRs, and a couple Rorqs. MAYBE a logi alt. They'll definitely improve their ticks while they're mining. They won't get any ratters involved because ratters will still g...
- by Danika Princip - at 2017.04.27 18:34:21
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133. Making Low-Sec a more horrible place, in a good way of course :-p - in Player Features and Ideas Discussion [original thread]
Why do you people consider chokepoints to be a bad thing?
- by Danika Princip - at 2017.04.27 17:11:33
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134. [PVP, PVE, and Mining] Making protecting miners content for everyone - in Player Features and Ideas Discussion [original thread]
If these rats are supposed to be too much for a solo barge, then they have to be able to deal with a skiff. Which tanks almost like a battleship, and kicks out ~300 dps with no real effort. Now what happens if you're a multiboxer with ten skiffs,...
- by Danika Princip - at 2017.04.27 06:05:20
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135. More restrictions to the criminals. - in Player Features and Ideas Discussion [original thread]
@ISD: Can we have a containment thread for these idiots as well as the cloaking ones?
- by Danika Princip - at 2017.04.23 22:04:08
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136. Remove Jump Fatigue for Logistics - in Player Features and Ideas Discussion [original thread]
Why would you need to do that with a jump freighter? Don't they have 90% fatigue reduction anyway? You just wait ~5 minutes until your timer is under 10 mins and jump again.
- by Danika Princip - at 2017.04.23 17:57:39
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137. Siege Towers - in Player Features and Ideas Discussion [original thread]
Xander Rotineque wrote: Merin Ryskin wrote: IOW, instead of adapting to the defender's strength you want to put down an AFK structure that forces the target to be vulnerable during your preferred engagement time. If you think that a target i...
- by Danika Princip - at 2017.04.23 12:07:51
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138. Risk vs reward: medical clones - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Dark Lord Trump wrote: Why? Pretty much the only way to lose a pod is: 1. Being bad. 2. Smartbombs. 3. Bubbles. Warp core strength won't save you from smartbombs or bubbles, and being bad shouldn't be catered to. You m...
- by Danika Princip - at 2017.04.23 12:05:24
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139. Risk vs reward: medical clones - in Player Features and Ideas Discussion [original thread]
No.
- by Danika Princip - at 2017.04.22 19:59:44
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140. Limit CYNO capability to specific ships! - in Player Features and Ideas Discussion [original thread]
The Sinister wrote: Any ideas on what ship types should be able to CYNO? All of them.
- by Danika Princip - at 2017.04.22 18:03:57
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